import src
import random
import copy
import json

class CityBuilder2(src.items.Item):
    """
    a ingame item to build and extend cities
    is a representation of a city and holds the coresponding information
    takes tasks and delegates tasks to other manager
    """


    type = "CityBuilder2"

    def __init__(self, name="CityBuilder2", noId=False):
        """
        set up the initial state
        """

        super().__init__(display="CC", name=name)

        self.prefabs = {"ScrapToMetalBars":[],"storage":[]}

        self.architect = None
        self.questArtwork = None
        self.plotPool = []
        self.reservedPlots = []
        self.scrapFields = []
        self.workshopRooms = []

        self.generateFloorPlans()
        self.enemyRoomCounter = 0
        self.rooms = []
        self.sourcesList = []

        self.charges = 0

    def generateFloorPlans(self):
        # scrap => metal bar processing
        floorPlan = {}
        floorPlan["inputSlots"] = []
        floorPlan["buildSites"] = []
        floorPlan["outputSlots"] = []
        floorPlan["storageSlots"] = []

        for y in (1,3,5,7,9,11,):
            floorPlan["storageSlots"].append(((1,y,0),"Scrap",{}))
            floorPlan["inputSlots"].append(((2,y,0),"Scrap",{}))
            floorPlan["buildSites"].append(((3,y,0),"ScrapCompactor",{}))
            floorPlan["outputSlots"].append(((4,y,0),"MetalBars",{}))
            floorPlan["storageSlots"].append(((5,y,0),"MetalBars",{}))

        for y in (1,3,5,7,9,):
            for x in range(7,12):
                itemType = "Scrap"
                if (y-1)%4 == 0:
                    itemType = "MetalBars"
                floorPlan["storageSlots"].append(((x,y,0),"MetalBars",{}))

        floorPlan["inputSlots"].append(((7,11,0),"Corpse",{}))
        floorPlan["buildSites"].append(((8,11,0),"CorpseAnimator",{}))
        floorPlan["buildSites"].append(((9,11,0),"Command",{"command":"dKdj"}))
        floorPlan["buildSites"].append(((10,11,0),"Command",{"command":"w7aJwJs3d4w3aJwJs3d4w3aJwJs3d8s4dsj"}))
        floorPlan["inputSlots"].append(((11,11,0),"Corpse",{}))

        floorPlan["walkingSpace"] = []
        for y in range(1,12):
            floorPlan["walkingSpace"].append((6,y,0))
        for y in (2,4,6,8,10,):
            for x in range(1,12):
                if x == 6:
                    continue
                floorPlan["walkingSpace"].append((x,y,0))
        self.prefabs["ScrapToMetalBars"].append(floorPlan)

        # scrap => metal bar processing
        floorPlan = {}
        floorPlan["inputSlots"] = []
        floorPlan["buildSites"] = []
        floorPlan["outputSlots"] = []
        floorPlan["storageSlots"] = []
        floorPlan["walkingSpace"] = []

        for pos in ((3,2,0),(3,4,0),(3,8,0),(3,10,0),(8,2,0),(8,4,0),(8,8,0),(8,10,0)):
            floorPlan["inputSlots"].append(((pos[0]-1,pos[1],pos[2]),"Scrap",{}))
            floorPlan["buildSites"].append((pos,"ScrapCompactor",{}))
            floorPlan["outputSlots"].append(((pos[0]+1,pos[1],pos[2]),"MetalBars",{}))
            floorPlan["storageSlots"].append(((pos[0]+2,pos[1],pos[2]),"MetalBars",{}))

        for y in (5,7,):
            for x in range(2,6,):
                floorPlan["inputSlots"].append(((x,y,0),"Scrap",{}))

        for y in range(1,12):
            floorPlan["walkingSpace"].append((6,y,0))
        for y in (1,3,6,9,11):
            for x in range(1,12):
                if x == 6:
                    continue
                floorPlan["walkingSpace"].append((x,y,0))
        for y in (2,4,5,7,8,10):
            for x in (1,11):
                floorPlan["walkingSpace"].append((x,y,0))

        floorPlan["inputSlots"].append(((7,5,0),"Corpse",{"maxAmount":2}))
        floorPlan["buildSites"].append(((8,5,0),"CorpseAnimator"))
        floorPlan["buildSites"].append(((9,5,0),"Command",{"command":"saaKw3dwj"}))
        floorPlan["buildSites"].append(((10,5,0),"Command",{"command":"dww3aJwJs5aJwJsaa6s2dJwJs5dJwJs3d4waj"}))

        floorPlan["inputSlots"].append(((7,7,0),"Corpse",{"maxAmount":2}))
        floorPlan["buildSites"].append(((8,7,0),"CorpseAnimator"))
        floorPlan["buildSites"].append(((9,7,0),"Command",{"command":"dj"}))
        floorPlan["buildSites"].append(((10,7,0),"Command",{"command":"w5a"+4*"KwKsa"+"wwLdLdwwLdLdw5dsLdLdssLdLd4sLdLdssLdLds5awLdLdwwLdLdwwd"+4*"KwKsd"+"d"+8*"Js"+"3dsj"}))

        self.prefabs["ScrapToMetalBars"].append(floorPlan)

        floorPlan = {}
        floorPlan["inputSlots"] = []
        floorPlan["buildSites"] = []
        floorPlan["outputSlots"] = []
        floorPlan["storageSlots"] = []
        floorPlan["walkingSpace"] = set()
        floorPlan["conditions"] = [{"no doors":[(6,0,0),(6,12,0)]}]

        for x in (4,8):
            for y in range(1,12):
                floorPlan["walkingSpace"].add((x,y,0))

        for x in (1,5,9):
            for y in (1,3,5,7,9):
                floorPlan["inputSlots"].append(((x,y,0),"Scrap",{}))
                floorPlan["buildSites"].append(((x+1,y,0),"ScrapCompactor",{}))
                floorPlan["outputSlots"].append(((x+2,y,0),"MetalBars",{}))

                floorPlan["walkingSpace"].add((x,y+1,0))
                floorPlan["walkingSpace"].add((x+1,y+1,0))
                floorPlan["walkingSpace"].add((x+2,y+1,0))

            floorPlan["buildSites"].append((((x,11,0),"CorpseAnimator",{})))

            if not x==1:
                command = 4*"Jwaawwdd"+"Jw"+"2a8s2d"+"j"
            else:
                command = 4*"Jwddwwaa"+"Jw"+"2d8s2a"+"j"
            floorPlan["buildSites"].append((((x+1,10,0),"Command",{"command":command})))

            floorPlan["buildSites"].append((((x+1,11,0),"Command",{"command":"Kdwj"})))

            floorPlan["inputSlots"].append(((x+2,11,0),"Corpse",{"maxAmount":2}))

        self.prefabs["ScrapToMetalBars"].append(floorPlan)

        self.prefabs["ScrapToMetalBars"] = []
        scrapToMetalBarsPrefabPaths = ["scrapToMetalbars1.json","scrapToMetalbars2.json","scrapToMetalbars3.json"]
        for path in scrapToMetalBarsPrefabPaths:
            with open("data/floorPlans/"+path) as fileHandle:
                rawFloorplan = json.load(fileHandle)    
            floorPlan = self.getFloorPlanFromDict(rawFloorplan)
            self.prefabs["ScrapToMetalBars"].append(floorPlan)

        floorPlan = {}
        floorPlan["storageSlots"] = []
        floorPlan["walkingSpace"] = set()
        for startPos in ((1,1),(1,5),(1,9,),(7,1),(7,5),(7,9,)):
            floorPlan["storageSlots"].append(((0+startPos[0],startPos[1],0),None,{}))
            floorPlan["storageSlots"].append(((1+startPos[0],startPos[1],0),None,{}))
            floorPlan["storageSlots"].append(((2+startPos[0],startPos[1],0),None,{}))
            floorPlan["storageSlots"].append(((3+startPos[0],startPos[1],0),None,{}))
            floorPlan["storageSlots"].append(((4+startPos[0],startPos[1],0),None,{}))
            floorPlan["walkingSpace"].add((0+startPos[0],startPos[1]+1,0))
            floorPlan["walkingSpace"].add((1+startPos[0],startPos[1]+1,0))
            floorPlan["walkingSpace"].add((2+startPos[0],startPos[1]+1,0))
            floorPlan["walkingSpace"].add((3+startPos[0],startPos[1]+1,0))
            floorPlan["walkingSpace"].add((4+startPos[0],startPos[1]+1,0))
            floorPlan["storageSlots"].append(((0+startPos[0],startPos[1]+2,0),None,{}))
            floorPlan["storageSlots"].append(((1+startPos[0],startPos[1]+2,0),None,{}))
            floorPlan["storageSlots"].append(((2+startPos[0],startPos[1]+2,0),None,{}))
            floorPlan["storageSlots"].append(((3+startPos[0],startPos[1]+2,0),None,{}))
            floorPlan["storageSlots"].append(((4+startPos[0],startPos[1]+2,0),None,{}))
        for y in range(1,12):
            floorPlan["walkingSpace"].add((6,y,0))
        self.prefabs["storage"].append(floorPlan)

        try:
            with open("gamestate/globalInfo.json", "r") as globalInfoFile:
                rawState = json.loads(globalInfoFile.read())
        except:
            rawState = {"saves": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],"customPrefabs":[]}

        for rawFloorPlan in rawState["customPrefabs"]:
            floorPlan = self.getFloorPlanFromDict(rawFloorPlan)
            self.prefabs["ScrapToMetalBars"].append(floorPlan)

        self.applyOptions.extend(
                        [
                                                                ("showMap", "show map"),
                                                                ("addProductionLine1", "add weapon production line"),
                                                                ("addProductionLine2", "add crystal compactor production line"),
                                                                ("addProductionLine3", "add scrapcompactor production line"),
                                                                ("addProductionLine4", "add basics production line"),
                                                                ("addProductionLine5", "add sheet production line"),
                                                                ("addProductionLine6", "add rod production line"),
                                                                ("addProductionLine7", "add wall production line"),
                                                                ("spawnCity", "spawn City"),
                        ]
                        )
        self.applyOptions = []
        self.applyMap = {
                    "showMap": self.showMap,
                    "addProductionLine1": self.addProductionLine1,
                    "addProductionLine2": self.addProductionLine2,
                    "addProductionLine3": self.addProductionLine3,
                    "addProductionLine4": self.addProductionLine4,
                    "addProductionLine5": self.addProductionLine5,
                    "addProductionLine6": self.addProductionLine6,
                    "addProductionLine7": self.addProductionLine7,
                    "spawnCity": self.spawnCity,
                        }
        
    def registerRoom(self,room):
        self.rooms.append(room)

    def addRoom(self,position,addEnemyRoom=True,roomType="EmptyRoom"):

        if self.container.container.getRoomByPosition(position):
            return
        
        offsets = ((-1,0),(1,0),(0,-1),(0,1))
        foundNeighbours = []
        for offset in offsets:
            if self.container.container.getRoomByPosition((position[0]+offset[0],position[1]+offset[1])):
                foundNeighbours.append(offset)

        if not foundNeighbours:
            doors = "6,0 0,6 6,12 12,6"
        else:
            doors = []
            for foundNeighbour in foundNeighbours:
                if foundNeighbour == (-1,0):
                    doors.append("0,6")
                    reversePos = (12,6,0)
                elif foundNeighbour == (1,0):
                    doors.append("12,6")
                    reversePos = (0,6,0)
                elif foundNeighbour == (0,-1):
                    doors.append("6,0")
                    reversePos = (6,12,0)
                elif foundNeighbour == (0,1):
                    doors.append("6,12")
                    reversePos = (6,0,0)
                neighbourRoom = self.container.container.getRoomByPosition((position[0]+foundNeighbour[0],position[1]+foundNeighbour[1]))[0]
                wall = neighbourRoom.getItemByPosition(reversePos)[0]
                neighbourRoom.removeItem(wall)
                door = src.items.itemMap["Door"]()
                door.walkable = True
                neighbourRoom.addItem(door,reversePos)
            doors = " ".join(doors)

        room = self.architect.doAddRoom(
            {
                "coordinate": position,
                "roomType": roomType,
                "doors": doors,
                "offset": [1,1],
                "size": [13, 13],
            },
            None,
        )

        room.sources.extend(self.sourcesList)

        for storageRoom in self.container.storageRooms:
            pos = storageRoom.getPosition()
            room.sources.insert(0,(pos,"Corpse"))
            room.sources.insert(0,(pos,"Scrap"))
            room.sources.insert(0,(pos,"Sheet"))
            room.sources.insert(0,(pos,"Frame"))
            room.sources.insert(0,(pos,"ScrapCompactor"))
            room.sources.insert(0,(pos,"Rod"))
            room.sources.insert(0,(pos,"Armor"))
            room.sources.insert(0,(pos,"MetalBars"))
            room.sources.insert(0,(pos,"Sword"))
            room.sources.insert(0,(pos,"Painter"))
            room.sources.insert(0,(pos,"ScratchPlate"))
            room.sources.insert(0,(pos,"CorpseAnimator"))

        for item in self.scrapFields:
            room.sources.insert(0,(item,"rawScrap"))

        self.rooms.append(room)

        #if addEnemyRoom:
        #    self.addEnemyRoomFromMap({"coordinate":(random.randint(2,11),random.randint(2,11))})

        room.sources.append((self.container.getPosition(),"ScrapCompactor"))
        room.sources.append((self.container.getPosition(),"MetalBars"))
        room.sources.append((self.container.getPosition(),"Painter"))
        room.sources.append((self.container.getPosition(),"Sheet"))
        room.sources.append((self.container.getPosition(),"CorpseAnimator"))
        room.sources.append((self.container.getPosition(),"Corpse"))
        room.sources.append((self.container.getPosition(),"ScratchPlate"))

        return room

    def addProductionLine1(self,character,instaSpawn=False):
        toAdd = ["Rod","Sword","Armor","Sheet","Bolt","Rod","Sword","Armor","Rod"]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine2(self,character,instaSpawn=False):
        toAdd = ["LightningRod","LightningRod","LightningRod","LightningRod","LightningRod","LightningRod","LightningRod","LightningRod","LightningRod"]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine3(self,character,instaSpawn=False):
        toAdd = ["ScrapCompactor","ScrapCompactor","ScrapCompactor","ScrapCompactor","ScrapCompactor","ScrapCompactor","ScrapCompactor","ScrapCompactor","ScrapCompactor"]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine4(self,character,instaSpawn=False):
        toAdd = ["Sheet","Rod","Bolt","Frame","Mount","Puller","Pusher","Stripe","Tank"]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine5(self,character,instaSpawn=False):
        toAdd = ["Sheet","Sheet","Sheet","Sheet","Sheet","Sheet","Sheet","Sheet","Sheet"]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine6(self,character,instaSpawn=False):
        toAdd = ["Rod","Rod","Rod","Rod","Rod","Rod","Rod","Rod","Rod"]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine7(self,character,instaSpawn=False):
        toAdd = ["Wall",]
        self.addProductionLine(character,instaSpawn=instaSpawn,toAdd=toAdd)

    def addProductionLine(self,character,instaSpawn=False,toAdd=None):
        if not self.workshopRooms:
            character.addMessage("no workshop rooms available")
            return
        character.addMessage("trying to add production line")
        room = self.workshopRooms.pop()
        if not toAdd:
            items = ["Rod","Sword","Armor","Sheet","Bolt","Rod","Sword","Armor","Rod"]
        else:
            items = toAdd
        self.addWorkshop(items,[],room)
        for item in items:
            for otherRoom in self.rooms:
                if (room.getPosition(),item) in otherRoom.sources:
                    continue
                otherRoom.sources.append((room.getPosition(),item))
            self.sourcesList.append((room.getPosition(),item))

        if instaSpawn:
            room.spawnPlaned()
            room.spawnPlaned()
            room.addRandomItems()
            room.spawnGhuls(character)

    def spawnCity(self,character):
        if len(self.rooms) > 1:
            character.addMessage("need to remove old city first")

        citylocation = self.container.getPosition()
        backGuardRoom = self.addWorkshopRoomFromMap({"coordinate":(citylocation[0],citylocation[1]+1),"character":character})
        
        self.addWorkshopRoomFromMap({"coordinate":(citylocation[0],citylocation[1]-1),"character":character})
        #guardRoom = self.addTrapRoomFromMap({"coordinate":(citylocation[0],citylocation[1]-1),"character":character})
        #guardRoom.chargeStrength = 20
        #guardRoom.electricalCharges = guardRoom.maxElectricalCharges

        guardRoom = self.addTrapRoomFromMap({"coordinate":(citylocation[0],citylocation[1]-2),"character":character})
        guardRoom.chargeStrength = 20
        guardRoom.electricalCharges = guardRoom.maxElectricalCharges

        room = self.addWorkshopRoomFromMap({"coordinate":(citylocation[0]+1,citylocation[1]),"character":character})
        room = self.addWorkshopRoomFromMap({"coordinate":(citylocation[0]-1,citylocation[1]),"character":character})

        backGuardRoom = self.addTrapRoomFromMap({"character":character,"coordinate":(citylocation[0]+0,citylocation[1]+2)})
        backGuardRoom.chargeStrength = 20
        backGuardRoom.electricalCharges = guardRoom.maxElectricalCharges

        generalStorage = self.addStorageRoomFromMap({"character":character,"coordinate":(citylocation[0]+1,citylocation[1]+2)},instaSpawn=True)
        for i in range(1,10):
            generalStorage.addItem(src.items.itemMap["Painter"](),(1,1,0))
        for i in range(1,10):
            generalStorage.addItem(src.items.itemMap["Corpse"](),(2,1,0))
        item = src.items.itemMap["CorpseAnimator"]()
        item.bolted = False
        generalStorage.addItem(item,(3,1,0))
        item = src.items.itemMap["CorpseAnimator"]()
        item.bolted = False
        generalStorage.addItem(item,(4,1,0))
        item = src.items.itemMap["CorpseAnimator"]()
        item.bolted = False
        generalStorage.addItem(item,(5,1,0))

        for x in range(1,6):
            for i in range(1,25):
                generalStorage.addItem(src.items.itemMap["LightningRod"](),(x,11,0))

        for x in range(1,6):
            for i in range(1,25):
                generalStorage.addItem(src.items.itemMap["Bomb"](),(x,9,0))

        for x in range(1,6):
            for i in range(1,25):
                generalStorage.addItem(src.items.itemMap["MetalBars"](),(x+6,11,0))

        for i in range(1,10):
            item = src.items.itemMap["ScratchPlate"]()
            item.bolted = False
            generalStorage.addItem(item,(7,1,0))
        for i in range(1,10):
            generalStorage.addItem(src.items.itemMap["Sheet"](),(8,1,0))
        for i in range(1,10):
            generalStorage.addItem(src.items.itemMap["Sheet"](),(9,1,0))
        for i in range(1,10):
            generalStorage.addItem(src.items.itemMap["Sheet"](),(10,1,0))

        self.addWorkshopRoomFromMap({"coordinate":(citylocation[0]+1,citylocation[1]+1),"character":character})
        
        self.addScrapCompactorFromMap({"coordinate":(citylocation[0]-1,citylocation[1]+1),"character":character,"type":"random"},instaSpawn=True)
        self.addWorkshopRoomFromMap({"coordinate":(citylocation[0]-1,citylocation[1]+2),"character":character})

        self.addWorkshopRoomFromMap({"coordinate":(citylocation[0]-1,citylocation[1]-1),"character":character})
        self.addWorkshopRoomFromMap({"coordinate":(citylocation[0]+1,citylocation[1]-1),"character":character})

        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]-1),"selection":"w"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]),"selection":"w"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]),"selection":"d"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]),"selection":"a"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]+1),"selection":"d"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]+1),"selection":"a"},noFurtherInteraction=True)

        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]-2),"selection":"w"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]-2),"selection":"a"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]-2),"selection":"s"},noFurtherInteraction=True)
        self.setConnectionsFromMap({"character":character,"coordinate":(citylocation[0],citylocation[1]-2),"selection":"d"},noFurtherInteraction=True)

        random.shuffle(self.workshopRooms)

        self.addProductionLine1(character,instaSpawn=True)
        self.addProductionLine2(character,instaSpawn=True)
        self.addProductionLine3(character,instaSpawn=True)
        self.addProductionLine2(character)

        self.addScrapFieldFromMap({"character":character,"coordinate":(citylocation[0]+1,citylocation[1]-2)})

        return {"backGuardRoom":backGuardRoom}

    def addEnemyRoomFromMap(self,params):
        room = self.addRoom(params["coordinate"],addEnemyRoom=False)

        self.enemyRoomCounter += 1

        for i in range(0,self.enemyRoomCounter):
            enemy = src.characters.Monster()
            enemy.godMode = True
            enemy.macroState["macros"]["g"] = ["g","g","_","g"]
            enemy.runCommandString("_g")
            room.addCharacter(enemy,random.randint(2,11),random.randint(2,11))

        item = src.items.itemMap["ScrapCompactor"]()
        item.bolted = False
        room.addItem(item,(random.randint(2,11),random.randint(2,11),0))

    def addActiveEnemies(self,params):

        for i in range(0,10):
            enemy = src.characters.Monster()
            enemy.godMode = True
            self.container.container.addCharacter(enemy,params["coordinate"][0]*15+random.randint(2,11),params["coordinate"][1]*15+random.randint(2,11))
            quest = src.quests.ClearTerrain()
            quest.autoSolve = True
            enemy.quests.append(quest)
            enemy.runCommandString("**")

    def addScrapCompactorFromMap(self,params,instaSpawn=False):
        """
        handle a character having selected building a room
        and adding a task to the items task list

        Parameters:
            params: parameters given from the interaction menu
        """

        character = params["character"]

        if not "type" in params:
            params["type"] = "random"
            options = []
            index = 0
            for item in self.prefabs["ScrapToMetalBars"]:
                index += 1
                options.append((index,"prefab%s"%(index,)))
            submenue = src.interaction.SelectionMenu("what floorplan to use?",options,targetParamName="type")
            character.macroState["submenue"] = submenue
            character.macroState["submenue"].followUp = {"container":self,"method":"addScrapCompactorFromMap","params":params}
            return

        if params["type"] == "random":
            print("selected prefab")
            params["type"] = random.randint(1,len(self.prefabs["ScrapToMetalBars"]))
            print(params["type"])

        character = params["character"]

        room = self.addRoom(params["coordinate"])

        floorPlan = copy.deepcopy(self.prefabs["ScrapToMetalBars"][params["type"]-1])
        room.resetDirect()
        room.floorPlan = floorPlan 

        if instaSpawn:
            room.spawnPlaned()
            room.spawnPlaned()
            room.addRandomItems()
            room.spawnGhuls(character)

        #self.container.sources.append((room.getPosition(),"MetalBars"))

        for otherRoom in self.rooms:
            otherRoom.sources.append((room.getPosition(),"MetalBars"))
        self.sourcesList.append((room.getPosition(),"MetalBars"))

    def clearFieldFromMap(self,params):
        architect = src.items.itemMap["ArchitectArtwork"]()
        self.container.container.addItem(architect,(1,1,0))
        architect.doClearField(params["coordinate"][0], params["coordinate"][1])
        self.container.container.removeItem(architect)

    def addMinefieldFromMap(self,params):
        architect = src.items.itemMap["ArchitectArtwork"]()
        self.container.container.addItem(architect,(1,1,0))
        architect.doAddMinefield(params["coordinate"][0], params["coordinate"][1],20)
        self.container.container.removeItem(architect)

    def addScrapFieldFromMap(self,params):
        architect = src.items.itemMap["ArchitectArtwork"]()
        self.container.container.addItem(architect,(1,1,0))
        architect.doAddScrapfield(params["coordinate"][0], params["coordinate"][1],200)
        self.container.container.removeItem(architect)
        self.scrapFields.append((params["coordinate"][0],params["coordinate"][1]))

        for otherRoom in self.rooms:
            otherRoom.sources.append((params["coordinate"],"rawScrap"))

    def addFarmFromMap(self,params,forceSpawn=0):
        room = self.addRoom(params["coordinate"])
        if not room:
            return
        for offset in [(-1,0),(1,0),(0,1),(0,-1),(1,1),(-1,1),(1,-1),(-1,-1)]:
            self.clearFieldFromMap({"coordinate":(params["coordinate"][0]+offset[0],params["coordinate"][1]+offset[1])})

            item = src.items.itemMap["AutoFarmer"]()
            self.container.container.addItem(item,((params["coordinate"][0]+offset[0])*15+7,(params["coordinate"][1]+offset[1])*15+7,0))

            for x in (2,4,10,12):
                for y in (2,4,10,12):
                    item = src.items.itemMap["MoldSpore"]()
                    self.container.container.addItem(item,((params["coordinate"][0]+offset[0])*15+x,(params["coordinate"][1]+offset[1])*15+y,0))
                    item.apply(params["character"],forceSpawn=forceSpawn)

        floorPlan = {}
        floorPlan["buildSites"] = []
        floorPlan["buildSites"].append([(4,5,0),"ScratchPlate", {"commands":{"noscratch":"jjaKsdJsJs"},"settings":{"scratchThreashold":1000}}])

        item = src.items.itemMap["Command"]()
        item.command = "15dj13wj13aj13aj13sj13sj13dj13dj13wj13adja"
        item.bolted = True
        room.addItem(item,(6,6,0))

        item = src.items.itemMap["Command"]()
        item.command = "ww5a"+10*"Lw"+"d"+10*"Jw"+"ddJwddJwss"
        item.bolted = True
        room.addItem(item,(7,6,0))

        item = src.items.itemMap["Command"]()
        item.command = "wajjaaJsdddsdjaj"
        item.bolted = True
        room.addItem(item,(5,6,0))

        corpseAnimator = src.items.itemMap["CorpseAnimator"]()
        room.addItem(corpseAnimator,(4,6,0))

        item = src.items.itemMap["BloomShredder"]()
        room.addItem(item,(3,3,0))

        item = src.items.itemMap["BioPress"]()
        room.addItem(item,(5,3,0))

        item = src.items.itemMap["GooProducer"]()
        room.addItem(item,(7,3,0))
        item = src.items.itemMap["GooDispenser"]()
        room.addItem(item,(8,3,0))

        for i in range(0,10):
            item = src.items.itemMap["Corpse"]()
            room.addItem(item,(3,6,0))

        ghulFeeder = src.items.itemMap["GhulFeeder"]()
        room.addItem(ghulFeeder,(2,6,0))

        room.floorPlan = floorPlan

        room.spawnPlaned()
        room.spawnPlaned()

        return room

    def addWorkshopRoomFromMap(self,params):
        room = self.addRoom(params["coordinate"],roomType="WorkshopRoom")
        room.doBasicSetup()
        self.workshopRooms.append(room)
        return room

    def addTrapRoomFromMap(self,params):
        room = self.addRoom(params["coordinate"],roomType="TrapRoom")
        room.faction = params["character"].faction
        return room

    def addTeleporterRoomFromMap(self,params):
        room = self.addRoom(params["coordinate"],roomType="TeleporterRoom")

    def magicAdvanceRoomFromMap(self,params):
        character = params["character"]

        room = self.container.container.getRoomByPosition(params["coordinate"])[0]

        room.spawnPlaned()
        room.spawnPlaned()
        room.addRandomItems()

    def setConnectionsFromMap(self,params,noFurtherInteraction=False):
        character = params["character"]
        if not "selection" in params:
            params["selection"] = None

        if params["selection"] == "done":
            return

        room = self.container.container.getRoomByPosition(params["coordinate"])[0]

        if params["selection"] in ("w","a","s","d",):
            if params["selection"] == "w":
                positions = [(6,0,0),(6,12,0)]
                otherRoom = (0,-1)
            if params["selection"] == "a":
                positions = [(0,6,0),(12,6,0)]
                otherRoom = (-1,0)
            if params["selection"] == "s":
                positions = [(6,12,0),(6,0,0)]
                otherRoom = (0,1)
            if params["selection"] == "d":
                positions = [(12,6,0),(0,6,0)]
                otherRoom = (1,0)

            oldItem = room.getItemByPosition(positions[0])[0]
            if oldItem.walkable:
                newItem = src.items.itemMap["Wall"]()
            else:
                newItem = src.items.itemMap["Door"]()
                newItem.walkable = True
            room.removeItem(oldItem)
            room.addItem(newItem,positions[0])

            roomList = self.container.container.getRoomByPosition((params["coordinate"][0]+otherRoom[0],params["coordinate"][1]+otherRoom[1]))
            if roomList:
                otherRoom = roomList[0]
                oldItem = otherRoom.getItemByPosition(positions[1])[0]
                if oldItem.walkable:
                    newItem = src.items.itemMap["Wall"]()
                else:
                    newItem = src.items.itemMap["Door"]()
                    newItem.walkable = True
                otherRoom.removeItem(oldItem)
                otherRoom.addItem(newItem,positions[1])

        if noFurtherInteraction:
            return

        options = []
        options.append(("w","toggle north"))
        options.append(("a","toggle west"))
        options.append(("s","toggle south"))
        options.append(("d","toggle east"))
        options.append(("done","done"))
        submenue = src.interaction.SelectionMenu("What do you want to do?",options)
        character.macroState["submenue"] = submenue
        character.macroState["submenue"].followUp = {"container":self,"method":"setConnectionsFromMap","params":params}
        return

    def addStorageRoomFromMap(self,params,instaSpawn=False):
        room = self.addRoom(params["coordinate"])
        """
        room.addStorageSlot((3,3,0),None)
        room.addStorageSlot((4,3,0),None)
        room.addStorageSlot((5,3,0),None)
        room.addStorageSlot((6,3,0),None)

        room.walkingSpace.add((3,4,0))
        room.walkingSpace.add((4,4,0))
        room.walkingSpace.add((5,4,0))
        room.walkingSpace.add((6,4,0))
        """

        floorPlan = copy.deepcopy(random.choice(self.prefabs["storage"]))
        room.resetDirect()
        room.floorPlan = floorPlan 

        self.container.storageRooms.append(room)

        for otherRoom in self.rooms:
            pos = room.getPosition()
            otherRoom.sources.insert(0,(pos,"Corpse"))
            otherRoom.sources.insert(0,(pos,"Scrap"))
            otherRoom.sources.insert(0,(pos,"Sheet"))
            otherRoom.sources.insert(0,(pos,"Frame"))
            otherRoom.sources.insert(0,(pos,"ScrapCompactor"))
            otherRoom.sources.insert(0,(pos,"Rod"))
            otherRoom.sources.insert(0,(pos,"Armor"))
            otherRoom.sources.insert(0,(pos,"MetalBars"))
            otherRoom.sources.insert(0,(pos,"Sword"))
            otherRoom.sources.insert(0,(pos,"Painter"))
            otherRoom.sources.insert(0,(pos,"ScratchPlate"))
            otherRoom.sources.insert(0,(pos,"CorpseAnimator"))
            otherRoom.sources.insert(0,(pos,"LightningRod"))

        if instaSpawn:
            room.spawnPlaned()
            room.spawnPlaned()
            room.addRandomItems()
        return room

    def addRoomFromMap(self,params):
        """
        handle a character having selected building a room
        and adding a task to the items task list

        Parameters:
            params: parameters given from the interaction menu
        """

        self.addRoom(params["coordinate"])

    def showMap(self, character):
        """
        handle a character trying to view the map of the city
        (the map shows what this item thinks is true not actual truth)

        Parameters:
            character: the character to show the map to
        """

        # render empty map
        mapContent = []
        for x in range(0, 15):
            mapContent.append([])
            for y in range(0, 15):
                if x not in (0, 14) and y not in (0, 14):
                    char = "  "
                elif not x == 7 and not y == 7:
                    char = "##"
                else:
                    char = "  "
                mapContent[x].append(char)

        for room in self.rooms:
            mapContent[room.yPosition][room.xPosition] = room.displayChar

        functionMap = {}

        for x in range(1,14):
            for y in range(1,14):
                functionMap[(x,y)] = {}
                functionMap[(x,y)]["r"] = {
                    "function": {
                        "container":self,
                        "method":"addRoomFromMap",
                        "params":{"character":character},
                    },
                    "description":"add room",
                }
                functionMap[(x,y)]["c"] = {
                    "function": {
                        "container":self,
                        "method":"addScrapCompactorFromMap",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add random scrapcompactor room",
                }
                functionMap[(x,y)]["C"] = {
                    "function": {
                        "container":self,
                        "method":"addScrapCompactorFromMap",
                        "params":{"character":character},
                    },
                    "description":"add scrapcompactor prefab",
                }
                functionMap[(x,y)]["e"] = {
                    "function": {
                        "container":self,
                        "method":"addEnemyRoomFromMap",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add enemy room",
                }
                functionMap[(x,y)]["E"] = {
                    "function": {
                        "container":self,
                        "method":"addActiveEnemies",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add active enemies",
                }
                functionMap[(x,y)]["W"] = {
                    "function": {
                        "container":self,
                        "method":"addWorkshopRoomFromMap",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add workshopp room",
                }
                functionMap[(x,y)]["t"] = {
                    "function": {
                        "container":self,
                        "method":"addTrapRoomFromMap",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add trap room",
                }
                functionMap[(x,y)]["T"] = {
                    "function": {
                        "container":self,
                        "method":"addTeleporterRoomFromMap",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add teleporter room",
                }
                functionMap[(x,y)]["S"] = {
                    "function": {
                        "container":self,
                        "method":"addStorageRoomFromMap",
                        "params":{"character":character,"type":"random"},
                    },
                    "description":"add storage room",
                }
                functionMap[(x,y)]["y"] = {
                    "function": {
                        "container":self,
                        "method":"setConnectionsFromMap",
                        "params":{"character":character},
                    },
                    "description":"set connections",
                }
                functionMap[(x,y)]["A"] = {
                    "function": {
                        "container":self,
                        "method":"magicAdvanceRoomFromMap",
                        "params":{"character":character},
                    },
                    "description":"magic advance room",
                }
                functionMap[(x,y)]["f"] = {
                    "function": {
                        "container":self,
                        "method":"addFarmFromMap",
                        "params":{"character":character},
                    },
                    "description":"add farm",
                }
                functionMap[(x,y)]["D"] = {
                    "function": {
                        "container":self,
                        "method":"clearFieldFromMap",
                        "params":{"character":character},
                    },
                    "description":"clear field",
                }
                functionMap[(x,y)]["o"] = {
                    "function": {
                        "container":self,
                        "method":"addScrapFieldFromMap",
                        "params":{"character":character},
                    },
                    "description":"add scrap field",
                }
                functionMap[(x,y)]["m"] = {
                    "function": {
                        "container":self,
                        "method":"addMinefieldFromMap",
                        "params":{"character":character},
                    },
                    "description":"add mine field",
                }


        for scrapField in self.scrapFields:
            plot = scrapField
            mapContent[plot[1]][plot[0]] = "*#"

            if plot not in functionMap:
                functionMap[plot] = {}

            functionMap[plot]["m"] = {
                "function": {
                    "container":self,
                    "method":"buildMineFromRoom",
                    "params":{"character":character},
                },
                "description":"build mine from room",
            }

        for plot in self.reservedPlots:
            mapContent[plot[1]][plot[0]] = "RR"
                
            if plot not in functionMap:
                functionMap[plot] = {}

            functionMap[plot]["R"] = {
                "function": {
                    "container":self,
                    "method":"unreservePlotFromMap",
                    "params":{"character":character},
                },
                "description":"remove reservation",
            }

        plot = (self.container.xPosition,self.container.yPosition)
        mapContent[plot[1]][plot[0]] = "CB"

        extraText = "\n\n"
        for task in reversed(self.tasks):
            extraText += "%s\n"%(task,)

        self.submenue = src.interaction.MapMenu(mapContent=mapContent,functionMap=functionMap, extraText=extraText)
        character.macroState["submenue"] = self.submenue

    def getFloorPlanFromDict(self,rawFloorplan):
        converted = {}
        if "buildSites" in rawFloorplan:
            buildSites = []
            for item in rawFloorplan["buildSites"]:
                buildSites.append((tuple(item[0]),item[1],item[2]))
            converted["buildSites"] = buildSites
        if "inputSlots" in rawFloorplan:
            inputSlots = []
            for item in rawFloorplan["inputSlots"]:
                inputSlots.append((tuple(item[0]),item[1],item[2]))
            converted["inputSlots"] = inputSlots
        if "outputSlots" in rawFloorplan:
            outputSlots = []
            for item in rawFloorplan["outputSlots"]:
                outputSlots.append((tuple(item[0]),item[1],item[2]))
            converted["outputSlots"] = outputSlots
        if "storageSlots" in rawFloorplan:
            outputSlots = []
            for item in rawFloorplan["storageSlots"]:
                outputSlots.append((tuple(item[0]),item[1],item[2]))
            converted["storageSlots"] = outputSlots
        if "walkingSpace" in rawFloorplan:
            walkingSpace = []
            for item in rawFloorplan["walkingSpace"]:
                walkingSpace.append(tuple(item))
            converted["walkingSpace"] = walkingSpace
        return converted

    def addWorkshop(self,smallMachinesToAdd,bigMachinesToAdd,room):

        if not smallMachinesToAdd and not bigMachinesToAdd:
            return

        room.addGhulSquare((6,6,0))

        newOutputs = []

        if smallMachinesToAdd:
            newOutputs.extend(smallMachinesToAdd[0:3])
            room.addWorkshopSquare((0,6,0),machines=smallMachinesToAdd[0:3])
            command = "a5w"+"4s4aJwJsddJwJsddww4aJwddJwddww"+"5sd"
            room.floorPlan["buildSites"].append(((7,11,0),"Command",{"extraName":"produce items southwest","command":command}))
            smallMachinesToAdd = smallMachinesToAdd[3:]
        elif bigMachinesToAdd:
            newOutputs.extend(bigMachinesToAdd[0:2])
            room.addBigWorkshopSquare((0,6,0),machines=bigMachinesToAdd[0:2])
            command = src.items.itemMap["Command"]()
            command.bolted = True
            command.command = "a5w"+"3s3aJwJs3d3w"+"5sd"
            command.extraName = "produce items southwest"
            room.addItem(command,(7,11,0))
            bigMachinesToAdd = bigMachinesToAdd[2:]

        if smallMachinesToAdd:
            newOutputs.extend(smallMachinesToAdd[0:3])
            room.addWorkshopSquare((6,0,0),machines=smallMachinesToAdd[0:3])
            command = "aa5w"+"wwddJwJsddJwJs4aww2dJwddJw4a4s"+"5sdd"
            room.floorPlan["buildSites"].append(((8,11,0),"Command",{"extraName":"produce items northeast","command":command}))
            smallMachinesToAdd = smallMachinesToAdd[3:]
        elif bigMachinesToAdd:
            newOutputs.extend(bigMachinesToAdd[0:2])
            room.addBigWorkshopSquare((6,0,0),machines=bigMachinesToAdd[0:2])
            command = src.items.itemMap["Command"]()
            command.bolted = True
            command.command = "aa5w"+"3w3dJwJs3a3s"+"5sdd"
            command.extraName = "produce items northeast"
            room.addItem(command,(8,11,0))
            bigMachinesToAdd = bigMachinesToAdd[2:]

        if smallMachinesToAdd:
            newOutputs.extend(smallMachinesToAdd[0:3])
            room.addWorkshopSquare((0,0,0),machines=smallMachinesToAdd[0:3])
            command = "aaa5w"+"ww4aJwJsddJwJsddww4aJwddJwdd4s"+"5sddd"
            room.floorPlan["buildSites"].append(((9,11,0),"Command",{"extraName":"produce items northwest","command":command}))
            smallMachinesToAdd = smallMachinesToAdd[3:]
        elif bigMachinesToAdd:
            newOutputs.extend(bigMachinesToAdd[0:2])
            room.addBigWorkshopSquare((0,0,0),machines=bigMachinesToAdd[0:2])
            command = src.items.itemMap["Command"]()
            command.bolted = True
            command.command = "aaa5w"+"3w3aJwJs3d3s"+"5sddd"
            command.extraName = "produce items northwest"
            room.addItem(command,(9,11,0))
            bigMachinesToAdd = bigMachinesToAdd[2:]

src.items.addType(CityBuilder2)
