import pygame

itemUpgrader = pygame.image.load("config/Images/perspectiveTry/itemUpgrader.png")
bloomShredder = pygame.image.load("config/Images/perspectiveTry/bloomShredder.png")
corpseShredder = pygame.image.load("config/Images/perspectiveTry/corpseShredder.png")
sporeExtractor = pygame.image.load("config/Images/perspectiveTry/sporeExtractor.png")
bloomContainer = pygame.image.load("config/Images/perspectiveTry/bloomContainer.png")
container = pygame.image.load("config/Images/perspectiveTry/container.png")
moldFeed = pygame.image.load("config/Images/perspectiveTry/moldFeed.png")
seededMoldFeed = pygame.image.load("config/Images/perspectiveTry/seededMoldFeed.png")
monster_spore = pygame.image.load("config/Images/perspectiveTry/monster_spore.png")
monster_feeder = pygame.image.load("config/Images/perspectiveTry/monster_feeder.png")
monster_grazer = pygame.image.load("config/Images/perspectiveTry/monster_grazer.png")
monster_corpseGrazer = pygame.image.load(
    "config/Images/perspectiveTry/monster_corpseGrazer.png"
)
monster_hunter = pygame.image.load("config/Images/perspectiveTry/monster_hunter.png")
monster_exploder = pygame.image.load(
    "config/Images/perspectiveTry/monster_exploder.png"
)
moss = pygame.image.load("config/Images/perspectiveTry/mold.png")
sprout = pygame.image.load("config/Images/perspectiveTry/sprout.png")
sprout2 = pygame.image.load("config/Images/perspectiveTry/sprout2.png")
bloom = pygame.image.load("config/Images/perspectiveTry/bloom.png")
sickBloom = pygame.image.load("config/Images/perspectiveTry/sickBloom.png")
poisonBloom = pygame.image.load("config/Images/perspectiveTry/poisonBloom.png")
bush = pygame.image.load("config/Images/perspectiveTry/bush.png")
encrustedBush = pygame.image.load("config/Images/perspectiveTry/encrustedBush.png")
poisonBush = pygame.image.load("config/Images/perspectiveTry/poisonBush.png")
encrustedPoisonBush = pygame.image.load(
    "config/Images/perspectiveTry/encrustedPoisonBush.png"
)
reactionChamber = pygame.image.load("config/Images/perspectiveTry/reactionChamber.png")
explosive = pygame.image.load("config/Images/perspectiveTry/explosive.png")
fireCrystals = pygame.image.load("config/Images/perspectiveTry/fireCrystals.png")
bomb = pygame.image.load("config/Images/perspectiveTry/bomb.png")
mortar = pygame.image.load("config/Images/perspectiveTry/mortar.png")
pocketFrame = pygame.image.load("config/Images/perspectiveTry/pocketFrame.png")
case = pygame.image.load("config/Images/perspectiveTry/case.png")
memoryCell = pygame.image.load("config/Images/perspectiveTry/memoryCell.png")
frame = pygame.image.load("config/Images/perspectiveTry/Frame.png")
watch = pygame.image.load("config/Images/perspectiveTry/watch.png")
backTracker = pygame.image.load("config/Images/perspectiveTry/backTracker.png")
tumbler = pygame.image.load("config/Images/perspectiveTry/tumbler.png")
positioningDevice = pygame.image.load(
    "config/Images/perspectiveTry/positioningDevice.png"
)
stasisTank = pygame.image.load("config/Images/perspectiveTry/stasisTank.png")
engraver = pygame.image.load("config/Images/perspectiveTry/engraver.png")
gameTestingProducer = pygame.image.load(
    "config/Images/perspectiveTry/gameTestingProducer.png"
)
token = pygame.image.load("config/Images/perspectiveTry/token.png")
macroRunner = pygame.image.load("config/Images/perspectiveTry/macroRunner.png")
objectDispenser = pygame.image.load("config/Images/perspectiveTry/objectDispenser.png")
markerBean_active = pygame.image.load(
    "config/Images/perspectiveTry/markerBean_active.png"
)
markerBean_inactive = pygame.image.load(
    "config/Images/perspectiveTry/markerBean_inactive.png"
)
sorter = pygame.image.load("config/Images/perspectiveTry/sorter.png")
scraper = pygame.image.load("config/Images/perspectiveTry/scraper.png")
simpleRunner = pygame.image.load("config/Images/perspectiveTry/simpleRunner.png")
roomBuilder = pygame.image.load("config/Images/perspectiveTry/roomBuilder.png")
memoryDump = pygame.image.load("config/Images/perspectiveTry/memoryDump.png")
memoryBank = pygame.image.load("config/Images/perspectiveTry/memoryBank.png")
memoryStack = pygame.image.load("config/Images/perspectiveTry/memoryStack.png")
memoryReset = pygame.image.load("config/Images/perspectiveTry/memoryReset.png")
globalMacroStorage = pygame.image.load(
    "config/Images/perspectiveTry/globalMacroStorage.png"
)
tank = pygame.image.load("config/Images/perspectiveTry/Tank.png")
heater = pygame.image.load("config/Images/perspectiveTry/Heater.png")
connector = pygame.image.load("config/Images/perspectiveTry/Connector.png")
pusher = pygame.image.load("config/Images/perspectiveTry/Pusher.png")
puller = pygame.image.load("config/Images/perspectiveTry/Puller.png")
coil = pygame.image.load("config/Images/perspectiveTry/Coil.png")
nook = pygame.image.load("config/Images/perspectiveTry/Nook.png")
stripe = pygame.image.load("config/Images/perspectiveTry/Stripe.png")
bolt = pygame.image.load("config/Images/perspectiveTry/Bolt.png")
rod = pygame.image.load("config/Images/perspectiveTry/Rod.png")
forceField = pygame.image.load("config/Images/perspectiveTry/forceField.png")
drill = pygame.image.load("config/Images/perspectiveTry/drill.png")
vatMaggot = pygame.image.load("config/Images/perspectiveTry/vatMaggot.png")
bioMass = pygame.image.load("config/Images/perspectiveTry/biomass.png")
pressCake = pygame.image.load("config/Images/perspectiveTry/presscake.png")
maggotFermenter = pygame.image.load("config/Images/perspectiveTry/maggotFermenter.png")
bioPress = pygame.image.load("config/Images/perspectiveTry/bioPress.png")
gooProducer = pygame.image.load("config/Images/perspectiveTry/gooProducer.png")
gooDispenser = pygame.image.load("config/Images/perspectiveTry/gooDispenser.png")
coalMine = pygame.image.load("config/Images/perspectiveTry/coalMine.png")
tree = pygame.image.load("config/Images/perspectiveTry/tree.png")
infoscreen = pygame.image.load("config/Images/perspectiveTry/infoDisplay.png")
blueprinter = pygame.image.load("config/Images/perspectiveTry/blueprinter.png")
productionArtwork = pygame.image.load(
    "config/Images/perspectiveTry/ProductionArtwork.png"
)
gooflask_empty = pygame.image.load("config/Images/perspectiveTry/GooFlask_empty.png")
gooflask_part1 = pygame.image.load("config/Images/perspectiveTry/GooFlask_part1.png")
gooflask_part2 = pygame.image.load("config/Images/perspectiveTry/GooFlask_part2.png")
gooflask_part3 = pygame.image.load("config/Images/perspectiveTry/GooFlask_part3.png")
gooflask_part4 = pygame.image.load("config/Images/perspectiveTry/GooFlask_part4.png")
gooflask_full = pygame.image.load("config/Images/perspectiveTry/GooFlask_full.png")
machineMachine = pygame.image.load("config/Images/perspectiveTry/machineMachine.png")
machine = pygame.image.load("config/Images/perspectiveTry/Machine.png")
scrapCompactor = pygame.image.load("config/Images/perspectiveTry/scrapCompactor.png")
blueprint = pygame.image.load("config/Images/perspectiveTry/blueprint.png")
sheet = pygame.image.load("config/Images/perspectiveTry/Sheet.png")
metalBars = pygame.image.load("config/Images/perspectiveTry/metalBars.png")
wall = pygame.image.load("config/Images/perspectiveTry/wall.png")
dirt = pygame.image.load("config/Images/perspectiveTry/dirt.png")
grass = pygame.image.load("config/Images/perspectiveTry/grass.png")
pipe = pygame.image.load("config/Images/perspectiveTry/pipe.png")
corpse = pygame.image.load("config/Images/perspectiveTry/corpse.png")
unconciousBody = pygame.image.load("config/Images/perspectiveTry/unconciousBody.png")
growthTank_filled = pygame.image.load(
    "config/Images/perspectiveTry/growthTank_filled.png"
)
growthTank_unfilled = pygame.image.load(
    "config/Images/perspectiveTry/growthTank_unfilled.png"
)
hutch_free = pygame.image.load("config/Images/perspectiveTry/hutch_inactive.png")
hutch_occupied = pygame.image.load("config/Images/perspectiveTry/hutch_active.png")
lever_notPulled = pygame.image.load("config/Images/perspectiveTry/lever_notPulled.png")
lever_pulled = pygame.image.load("config/Images/perspectiveTry/lever_pulled.png")
furnace_inactive = pygame.image.load(
    "config/Images/perspectiveTry/furnace_inactive.png"
)
furnace_active = pygame.image.load("config/Images/perspectiveTry/furnace_active.png")
display = pygame.image.load("config/Images/perspectiveTry/display.png")
coal = pygame.image.load("config/Images/perspectiveTry/coal.png")
door_closed = pygame.image.load("config/Images/perspectiveTry/door_closed.png")
door_opened = pygame.image.load("config/Images/perspectiveTry/door_opened.png")
pile = pygame.image.load("config/Images/perspectiveTry/pile.png")
acid = pygame.image.load("config/Images/perspectiveTry/acid.png")
notImplentedYet = pygame.image.load("config/Images/perspectiveTry/notImplentedYet.png")
floor = pygame.image.load("config/Images/perspectiveTry/floor.png")
floor_path = pygame.image.load("config/Images/perspectiveTry/floor.png")
floor_nodepath = pygame.image.load("config/Images/perspectiveTry/floor.png")
floor_superpath = pygame.image.load("config/Images/perspectiveTry/floor.png")
floor_node = pygame.image.load("config/Images/perspectiveTry/floor.png")
floor_superNode = pygame.image.load("config/Images/perspectiveTry/floor.png")
binStorage = pygame.image.load("config/Images/perspectiveTry/binStorage.png")
chains = pygame.image.load("config/Images/perspectiveTry/chains.png")
commLink = pygame.image.load("config/Images/perspectiveTry/commLink.png")
grid = pygame.image.load("config/Images/perspectiveTry/grid.png")
acids = [
    pygame.image.load("config/Images/perspectiveTry/acid1.png"),
    pygame.image.load("config/Images/perspectiveTry/acid2.png"),
    pygame.image.load("config/Images/perspectiveTry/acid3.png"),
    pygame.image.load("config/Images/perspectiveTry/acid4.png"),
    pygame.image.load("config/Images/perspectiveTry/acid5.png"),
]
foodStuffs = [
    pygame.image.load("config/Images/perspectiveTry/foodStuffs1.png"),
    pygame.image.load("config/Images/perspectiveTry/foodStuffs2.png"),
    pygame.image.load("config/Images/perspectiveTry/foodStuffs3.png"),
    pygame.image.load("config/Images/perspectiveTry/foodStuffs4.png"),
    pygame.image.load("config/Images/perspectiveTry/foodStuffs5.png"),
    pygame.image.load("config/Images/perspectiveTry/foodStuffs6.png"),
]
machineries = [
    pygame.image.load("config/Images/perspectiveTry/machineries1.png"),
    pygame.image.load("config/Images/perspectiveTry/machineries2.png"),
    pygame.image.load("config/Images/perspectiveTry/machineries3.png"),
    pygame.image.load("config/Images/perspectiveTry/machineries4.png"),
    pygame.image.load("config/Images/perspectiveTry/machineries5.png"),
]
hub = pygame.image.load("config/Images/perspectiveTry/hub.png")
ramp = pygame.image.load("config/Images/perspectiveTry/ramp.png")
noClue = pygame.image.load("config/Images/perspectiveTry/noClue.png")
vatSnake = pygame.image.load("config/Images/perspectiveTry/vatSnake.png")
pipe_lr = pygame.image.load("config/Images/perspectiveTry/pipe_lr.png")
pipe_lrd = pygame.image.load("config/Images/perspectiveTry/pipe_lrd.png")
pipe_ld = pygame.image.load("config/Images/perspectiveTry/pipe_ld.png")
pipe_lu = pygame.image.load("config/Images/perspectiveTry/pipe_lu.png")
pipe_ru = pygame.image.load("config/Images/perspectiveTry/pipe_ru.png")
pipe_ud = pygame.image.load("config/Images/perspectiveTry/pipe_ud.png")
spray_right_stage1 = pygame.image.load(
    "config/Images/perspectiveTry/spray_right_stage1.png"
)
spray_right_stage2 = pygame.image.load(
    "config/Images/perspectiveTry/spray_right_stage2.png"
)
spray_right_stage3 = pygame.image.load(
    "config/Images/perspectiveTry/spray_right_stage3.png"
)
spray_left_stage1 = pygame.image.load(
    "config/Images/perspectiveTry/spray_left_stage1.png"
)
spray_left_stage2 = pygame.image.load(
    "config/Images/perspectiveTry/spray_left_stage2.png"
)
spray_left_stage3 = pygame.image.load(
    "config/Images/perspectiveTry/spray_left_stage3.png"
)
spray_right_inactive = pygame.image.load(
    "config/Images/perspectiveTry/spray_right_inactive.png"
)
spray_left_inactive = pygame.image.load(
    "config/Images/perspectiveTry/spray_left_inactive.png"
)
outlet = pygame.image.load("config/Images/perspectiveTry/outlet.png")
barricade = pygame.image.load("config/Images/perspectiveTry/barricade.png")
randomStuff1 = [
    pygame.image.load("config/Images/perspectiveTry/randomStuff1_1.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff1_2.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff1_3.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff1_4.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff1_5.png"),
]
randomStuff2 = [
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_1.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_2.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_3.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_4.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_5.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_6.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_7.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_8.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_9.png"),
    pygame.image.load("config/Images/perspectiveTry/randomStuff2_10.png"),
]
nonWalkableUnkown = pygame.image.load(
    "config/Images/perspectiveTry/nonWalkableUnkown.png"
)
questTargetMarker = pygame.image.load(
    "config/Images/perspectiveTry/questTargetMarker.png"
)
pathMarker = pygame.image.load("config/Images/perspectiveTry/pathMarker.png")
questPathMarker = pathMarker
invisibleRoom = pygame.image.load("config/Images/perspectiveTry/invisibleRoom.png")
boiler_inactive = pygame.image.load("config/Images/perspectiveTry/boiler_inactive.png")
boiler_active = pygame.image.load("config/Images/perspectiveTry/boiler_active.png")
clamp_active = pygame.image.load("config/Images/perspectiveTry/clamp_active.png")
clamp_inactive = pygame.image.load("config/Images/perspectiveTry/clamp_inactive.png")
void = pygame.image.load("config/Images/perspectiveTry/void.png")
main_char = pygame.image.load("config/Images/perspectiveTry/main_char.png")
staffCharacters = [
    pygame.image.load("config/Images/perspectiveTry/staff_a.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_b.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_c.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_d.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_e.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_f.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_g.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_h.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_i.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_j.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_k.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_l.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_m.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_n.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_o.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_p.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_q.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_r.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_s.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_t.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_u.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_v.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_w.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_x.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_y.png"),
    pygame.image.load("config/Images/perspectiveTry/staff_z.png"),
]
staffCharactersByLetter = {
    "a": pygame.image.load("config/Images/perspectiveTry/staff_a.png"),
    "b": pygame.image.load("config/Images/perspectiveTry/staff_b.png"),
    "c": pygame.image.load("config/Images/perspectiveTry/staff_c.png"),
    "d": pygame.image.load("config/Images/perspectiveTry/staff_d.png"),
    "e": pygame.image.load("config/Images/perspectiveTry/staff_e.png"),
    "f": pygame.image.load("config/Images/perspectiveTry/staff_f.png"),
    "g": pygame.image.load("config/Images/perspectiveTry/staff_g.png"),
    "h": pygame.image.load("config/Images/perspectiveTry/staff_h.png"),
    "i": pygame.image.load("config/Images/perspectiveTry/staff_i.png"),
    "j": pygame.image.load("config/Images/perspectiveTry/staff_j.png"),
    "k": pygame.image.load("config/Images/perspectiveTry/staff_k.png"),
    "l": pygame.image.load("config/Images/perspectiveTry/staff_l.png"),
    "m": pygame.image.load("config/Images/perspectiveTry/staff_m.png"),
    "n": pygame.image.load("config/Images/perspectiveTry/staff_n.png"),
    "o": pygame.image.load("config/Images/perspectiveTry/staff_o.png"),
    "p": pygame.image.load("config/Images/perspectiveTry/staff_p.png"),
    "q": pygame.image.load("config/Images/perspectiveTry/staff_q.png"),
    "r": pygame.image.load("config/Images/perspectiveTry/staff_r.png"),
    "s": pygame.image.load("config/Images/perspectiveTry/staff_s.png"),
    "t": pygame.image.load("config/Images/perspectiveTry/staff_t.png"),
    "u": pygame.image.load("config/Images/perspectiveTry/staff_u.png"),
    "v": pygame.image.load("config/Images/perspectiveTry/staff_v.png"),
    "w": pygame.image.load("config/Images/perspectiveTry/staff_w.png"),
    "x": pygame.image.load("config/Images/perspectiveTry/staff_x.png"),
    "y": pygame.image.load("config/Images/perspectiveTry/staff_y.png"),
    "z": pygame.image.load("config/Images/perspectiveTry/staff_z.png"),
}
winch = pygame.image.load("config/Images/perspectiveTry/winch_inactive.png")
winch_inactive = pygame.image.load("config/Images/perspectiveTry/winch_inactive.png")
winch_active = pygame.image.load("config/Images/perspectiveTry/winch_active.png")
scrap_light = pygame.image.load("config/Images/perspectiveTry/scrap_light.png")
scrap_medium = pygame.image.load("config/Images/perspectiveTry/scrap_medium.png")
scrap_heavy = pygame.image.load("config/Images/perspectiveTry/scrap_heavy.png")
